Leo Messis far Jorge Messi avlider i sjukdom vid 68 års ålder
Jorge Messi, far till Lionel Messi, som också arbetade som hans representant och förvaltare av familjeegendomen, avled på lördagen vid 68 års ålder på ett sjukhus i Rosario, omkring klockan 02:00 lokal tid, enligt sjukhuset Sanatorio Centro.
Det rapporterades under de senaste månaderna att han drabbades av en sjukdom och lades in på sjukhus i juni förra året, då falska rykten om hans död tvingade familjen att skicka ett uttalande där de begärde privatliv.
Reaktioner på Jorge Messis död
Den argentinska klubben Newell's Old Boys, där Leo Messi spelade som barn, skickade ett uttalande och sade att han var "pelaren och personen som med vision, noggrannhet och tillgivenhet stödde karriären för den största spelaren genom tiderna tillsammans med sin fru, Celia Cuccittini".
Det argentinska fotbollsförbundet sade att "härifrån står vi i solidaritet med hela familjen under denna svåra tid och skickar den mest hjärtliga, varma och kärleksfulla omfamningen. Styrka till er alla!"
Professional Football League, som är en del av AFA, tog farväl av Jorge Messi och skrev: "hela fotbollsvärlden sänder honom sin kärlek och omfamnar hans familj och älskade. Håll ut, Leo!".
Från Spanien skrev det spanska fotbollsförbundet: "från spansk fotboll vill vi framföra all vår kärlek och kärlek till Lionel och hans nära och kära under dessa stunder av djup sorg."
CONMEBOL skickade också ett uttalande: "Vi följer Lionel, hans familj, vänner och nära och kära med respekt och tillgivenhet i detta ögonblick av djup sorg." Unicef skickade också ett uttalande där han framhöll att Jorge Messi var en välgörare till NGO:n och att Leo Messi var en goodwillambassadör.
Schulterverletzung: Ouédraogo fehlt Leipzig erneut wochenlang
Schlechte Neuigkeiten für RB Leipzig: Der Champions-League-Teilnehmer muss in den entscheidenden Wochen der Vorbereitung auf Assan Ouédraogo verzichten. Während einer Trainingseinheit zog sich der Offensivspieler eine Schulterverletzung zu. Nach eingehender Untersuchung und nach Abwägung aller Befunde, wurde sich für eine konservative Behandlung entschieden, wodurch der Offensivspieler zunächst ausfällt.
Stop waiting for the Game of Thrones CRPG of your dreams and settle for the pleasant eurojank compromise instead
Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.
A Game of Thrones CRPG is such an obvious licensing fit and yet, culturally and corporately, always appears to be two zigs and a zag away from actually happening.
Perhaps Warhorse Studios was the most likely candidate, in the wake of two unflinching medieval simulations under the Kingdom Come banner. But the Czech studio's owner, Embracer, is also cradling the clumsily named Middle-earth Enterprises, and so Warhorse's future belongs to The Lord of the Rings. As for that other RPG powerhouse, Obsidian? I've seen Josh Sawyer complain too many times from his social media armchair about HBO's unrealistic battle formations to expect that will ever happen.
And so we turn to history, just as George RR has done so many times when sourcing inspiration for his novels. Turn the clock back to 2012 and you'll discover the largely forgotten Game of Thrones—its place in the annals not helped by the fact that Telltale released a game with the exact same name just two years later.
2012's Game of Thrones was a Cyanide production, one of the Parisian developer's long list of eurojanky projects with a fantastical bent. Though today best known for Styx and Blood Bowl—the latter of which manages to be both mechanically and thematically crunchy, down to the bones—the studio was experimenting at the time with CRPGs. In the same year as Game of Thrones came Confrontation, set in the universe of a French tabletop wargame, and Of Orcs and Men, a Styx spinoff in which you played a chunky greenskin.
It's evident that Cyanide's staff had their noses buried deep in the novels
All three launched to mixed reviews, but it seems to me that Game of Thrones is the pick of the bunch—low-budget and coarsely textured, but elevated by its commitment to weaving a story through the dense fabric of Westeros. This is, I suspect, partly down to the fact that it wasn't conceived as a television tie-in.
Yes, you'll come across the voices and likenesses of HBO actors while pottering around the Gift and King's Landing. A smug rendering of Lena Headey is stinking up the throne room. The Night's Watch is held together by James Cosmo's Commander Mormont. And at a critical moment, you'll benefit from being swept up in the mystery machinations of Conleth Hill's Lord Varys. But otherwise, it's evident that Cyanide's staff had their noses buried deep in the novels.
That's most apparent in the Game of Thrones RPG's structure: you'll flit back and forth between two perspectives, chapter by chapter. It's a common device in fantasy literature, but far less so in our own medium, and has a profound impact on the way the game is experienced. For one thing, you're embodying two different character classes: a fire-flinging priest of R'hllor, who shares his unusual choice of god with the red witch Melisandre, and a brother of the Watch who deals in mace-swings and headbutts.
Cyanide takes full advantage of the split to tell its tale from different angles. While you begin the game battling apparently unconnected plights, the two gradually intersect, and it becomes apparent that your dual protagonists might not share the same interests. The priest loses his titles, and must become a Lannister lapdog if he has any hope of regaining his seat as a lord of the realm. Meanwhile, your man in the north finds himself hunting down lapdogs to protect the Night's Watch from coming apart at the seams. As it turns out, a handful of gold can be all it takes to turn a Brother against his fellows. And the Lannisters are famous for their access to gold.
The action kicks off a month or two before the opening stages of HBO's Game of Thrones, which gives you a front row seat to the events that precipitate war in Westeros. Robert Baratheon is still stumbling around, filling his belly with boars that haven't yet managed to gore him. And Cersei Lannister is busy moving chess pieces around the board. You might not be a pawn, but you certainly play one of her knights, and quickly wind up complicit in dark schemes.
Game adaptations often take place in the margins of their parent properties, and the Game of Thrones RPG might have felt peripheral to the point of triviality. But George RR Martin has always embraced the agency of bit players, expanding rather than reducing the cast of his stories over time, and that spirit allows you to feel part of something bigger here. It helps that Cyanide's storytelling is surprisingly tight for a studio which, up til this point, hadn't been known for narrative. Its dialogue is direct and upfront with its intrigue—a necessary frankness against the backdrop of a world dense with knotted histories. The lead performances, meanwhile, are dripping with theatrical, bassy resonance.
It helps that Cyanide's storytelling is surprisingly tight for a studio which, up til this point, hadn't been known for narrative.
Mind you, a lot of the other voice performances are quite rubbish—presumably recorded by a tiny cast, desperately looking within themselves for a fourth or fifth accent that could feasibly be ascribed to a peasant in Flea Bottom. And I'd be lying if I said the budget couldn't be felt in other ways: the unremarkable streets of a King's Landing that's more Doncaster than Dubrovnik; the repeated visits to nondescript parts of Westeros; the fuzzy aesthetic tricks that developers often used to cover a multitude of fidelity sins during the Xbox 360 era.
But I'm quite fond of an element that was singled out for some of the strongest criticism in reviews of the time: the combat system.
Granted, I grew up on real-time-with-pause brawls. It came in the millennial starter pack with MSN Messenger and a now-defunct AOL email account, so I'm forgiving where others might be frustrated. But if you ask me, Cyanide squeezes real tension out of throwing you into scenarios where you're sweaty and surrounded—desperately trying to tagteam stuns and knockdowns with some temporary companion who unhelpfully spent his youth perfecting archery before joining you shoulder-to-shoulder in a tight dungeon. I even quite like the bits where, as a shapeshifter, you take control of a dog to rip the throats out of unobservant guards, and follow scents to root out betrayal in the Night's Watch.
Like a clutch of dragon eggs, Cyanide's Game of Thrones is a bag of mixed blessings. Sometimes when I'm strolling through Castle Black, I hear that giveaway sign of an underbaked noughties RPG: a supposed old man, speaking with the voice of an overworked 30-year-old voice actor. And in those moments, I wonder whether I might eventually ditch this genre also-ran for good.
But then I remember that one positive quality of noughties RPG fandom was that we accepted imperfection when presented with peculiar mechanics and fascinating worlds. And that, when I look at the far more lavish spectacle fighter Game of Thrones: Kingsroad, launched last year, I see almost nothing of the spirit of George RR Martin. Stories set in Westeros should not be smooth and slick. They should shudder and clunk into place, slowly and then all at once, like the tectonic events they depict. And that is what CRPGs are for.

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West Ham sink Pompey in Carabao Cup as Sullivan ignores advice to stay away
In an unseasonable black bomber jacket, with heavy duty company beside him, David Sullivan took his seat. Against the advice of the stadium’s operators, unbowed by serious allegations placed against his name and the weight of public opinion, West Ham’s major shareholder, the former co-chair, sat with arms crossed, always conspicuous by his presence.
By beating Portsmouth in relative comfort, West Ham, the club where Sullivan’s name is no longer above the door, had secured a heartening Carabao Cup passage to the second round. There, they will be reunited with their former Premier League peers. The serious Championship business begins next Sunday at Burnley. Whether Sullivan travels north for that remains to be seen. It cannot be ruled out.
Continue reading...Trotz Chancenwucher: SGS siegt im Aufsteigerduell gegen Fortuna Köln
Im Duell der Aufsteiger zwischen der SG Sonnenhof Großaspach und Fortuna Köln setzte sich am späten Samstagnachmittag der Dorfclub mit 1:0 durch. Das Tor des Tages erzielte Loris Maier nach 33 Minuten.
Maier trifft mit viel Wucht
Während bei den Hausherren mit Rossmann und Faß immerhin zwei Neuzugänge in der Startelf standen und Torschützenkönig Eisele überraschend nur auf der Bank saß, bot Fortuna-Coach Matthias Mink mit Aigbekaen lediglich einen Neuen auf. Und die Kölner liefen zunächst fast ausschließlich hinter dem Ball her, erst nach knapp zehn Minuten kamen die Südstädter erstmals nach vorne – jedoch ohne Durchschlagskraft.
Besser machte es Aigbekaen wenig später, als er gegen Molinari im Strafraum zu Boden ging (18.). Für einen Elfmeter reichte das aber nicht aus. Die Fortuna war nun besser im Spiel, wenngleich Großaspach weiterhin deutlich häufiger am Ball war – und nach einer halben Stunde schließlich auch in Führung ging. Nach einem Doppelpass mit Faß spielte Molinari auf Maier ab, der aus zwölf Metern mit viel Wucht zum 1:0 einnetzte.
Das Tor gab den Hausherren sichtlich Auftrieb, sie arbeiteten anschließend am zweiten Treffer – und hatten gleich mehrere gute Gelegenheiten dazu. Erst scheiterte Maier mit einer Bogenlampe (37.), dann setzte Pollex das Spielgerät nur hauchdünn am Kasten vorbei (39.). Auch die Fortuna meldete sich vor der Pause nochmal an, Thier zog aus der Drehung über den Kasten (42.).
Aspacher Chancenwucher wird nicht bestraft
Zur zweiten Halbzeit kam bei den Gästen Majetic für Geerkens neu in die Partie, der auch gleich im Fokus stand. Nach 52 Minuten legte er den Ball im Strafraum auf Brechmann ab, der Reule im Kasten der SGS zu einer Glanzparade zwang. Die Fortuna drängte in dieser Phase auf den Ausgleich, hatte aber Glück, dass Maier nach 56 Minuten das 2:0 für die Aspacher verpasste. Nach einem weiten Zuspiel lief der Stürmer alleine auf Winkler zu, scheiterte im letzten Moment aber am Keeper der Kölner.
Für Majetic war die Partie kurz danach schon wieder beendet. Nach einem Zusammenprall mit Molinari musste der 23-Jährige vom Platz und wurde durch Garcia ersetzt. Dieser meldete sich zu Beginn der Schlussviertelstunde mit einer Flanke im Spiel an, die Rahn gerade noch vor Wirtz klären konnte. Auf der anderen Seite verpasste Rossmann einmal mehr das zweite Tor für die Gastgeber (75.) – wie auch danach in Minute 78, als er erst mehrere Abwehrspieler stehen ließ, dann aber neben das Tor zielte.
Kurz danach wurde der Neuzugang durch Eisele ersetzt, der mit seiner ersten Aktion direkt für Gefahr sorgte, indem er den Ball in den Strafraum verlängerte. Dort kam das Spielgerät zu Maier, der auch zum Abschluss kam. Al Ghaddioui klärte den Ball wohl gerade noch auf der Linie. Das Schiedsrichter-Team entschied jedenfalls auf Weiterspielen (82.). Im Gegenzug verpasste Köln den Ausgleich, als ein von Böger geblockter Reule-Abschlag an den Pfosten prallte (87.), ehe Großaspach erneut die Vorentscheidung liegenließ. Dieses Mal verstolperte Eisele das Spielgerät frei vor dem Tor, sodass Winkler noch retten konnte. Bestraft wurde der Chancenwucher aber nicht, sodass der Dorfclub die ersten drei Punkte einfahren konnte. Am nächsten Samstag trifft Großaspach in Meppen auf den nächsten Aufsteiger, während die Fortuna die Alemannia Aachen zu Gast hat.




